0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 34 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 28 28 2 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 34 2 0 34 2 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 3 2 0 0 2 0 0
0 0 0 0 0 0 0 0 0 34 0 34 3 0 2 34 0 2 0 0
0 0 0 0 0 0 0 0 2 28 28 2 0 0 2 28 28 2 0 0
0 0 0 0 0 0 0 0 2 0 0 2 0 0 2 0 0 2 0 0
0 0 0 0 0 0 34 3 2 0 0 2 34 3 2 0 0 2 0 0
0 0 0 34 0 0 3 0 2 34 0 2 3 0 0 0 0 2 0 0
0 0 2 28 28 2 0 34 2 28 28 2 0 0 0 34 0 2 0 0
0 0 2 0 34 2 0 0 2 0 0 0 0 0 0 0 0 2 0 0
0 0 2 0 0 2 0 3 2 0 34 0 0 0 0 0 0 2 0 0
0 0 2 34 0 2 3 0 0 0 0 0 0 0 0 0 34 2 0 0
0 0 2 28 28 2 0 3 3 3 3 3 3 3 3 3 3 2 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
%==========%
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
%==========%
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 1 2 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 50 2 0 50 2 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 4 2 0 0 2 0 0
0 0 0 0 0 0 0 0 0 50 0 50 4 0 2 50 0 2 0 0
0 0 0 0 0 0 0 0 2 1 1 2 0 0 2 1 1 2 0 0
0 0 0 0 0 0 0 0 2 0 0 2 0 0 2 0 0 2 0 0
0 0 0 0 0 0 50 4 2 0 0 2 50 4 2 0 0 2 0 0
0 0 0 50 0 0 4 0 2 50 0 2 4 0 0 0 0 2 0 0
0 0 2 1 1 2 0 50 2 1 1 2 0 0 0 50 0 2 0 0
0 0 2 0 50 2 0 0 2 0 0 0 0 0 0 0 0 2 0 0
0 0 2 0 0 2 0 4 2 0 50 0 0 0 0 0 0 2 0 0
0 0 2 50 0 2 4 0 0 0 0 0 0 0 0 0 50 2 0 0
0 0 2 1 1 2 0 4 4 4 4 4 4 4 4 4 4 2 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
%==========%
Beacon = 4,8,0,0
Beacon = 16,4,0,0
Beacon = 10,4,0,0


onload:
     block
          genre = platformer
          player at Beacon[0]

          author "Mike"

          badguy at Beacon[1]
          badguy at Beacon[2]
     unblock

Beacon[0]:
     cutscene off
     fade_in

ondeath:
     cutscene on
     fade_out

     reload

win:
     cutscene on
     fade_out

     reload
